Uses and Gratifications
uses and gratifications ♡
The Uses and Gratifications Theory assumes audiences actively seek out menu to satisfy individual needs
Personal Identity
Information
Entertainment
Social interaction
Personal Identity
- finding reinforcement for personal values
- finding models of behaviour
- identifying with valued others (in the media)
- gaining insight into ones self
Information
- finding out about relevant events and conditions in immediate surroundings, society and the world
- seeking advice on practical matters or opinion and decision choices
- satisfying curiosity and general interest
- learning; self-education
- gaining a sense of security through knowledge
Entertainment
- escapism, or being diverted from problems
- relaxing
- filling time
- emotional release
- sexual gratification
Social interaction and Integration
- gaining insight into circumstances of others; social empathy
- identifying with others and gaining a sense of belonging
- finding a basis for conversation and social interaction
- having a substitute for real-life companionship
- helping to carry out social roles
- enabling one to connect with family, friends and society
Target audience
Primary T/A
a specific group of people you are targeting a product towards
mass: majority or main group of people
Secondary T/A
second group of people who would be targeted/ gain pleasure from product
Tertiary
everyone else. they might not have an interest in product, but might buy/ consume it - especially if it becomes cheaper
Gender
Race
Age
Class
Ethnicity
Tertiary
everyone else. they might not have an interest in product, but might buy/ consume it - especially if it becomes cheaper
Gender
Race
Age
Class
Ethnicity

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