Uses and Gratifications

uses and gratifications ♡

The Uses and Gratifications Theory assumes audiences actively seek out menu to satisfy individual needs

Personal Identity 
Information
Entertainment
Social interaction

Personal Identity
  • finding reinforcement for personal values
  • finding models of behaviour 
  • identifying with valued others (in the media)
  • gaining insight into ones self
Information
  • finding out about relevant events and conditions in immediate surroundings, society and the world
  • seeking advice on practical matters or opinion and decision choices
  • satisfying curiosity and general interest
  • learning; self-education
  • gaining a sense of security through knowledge
Entertainment
  • escapism, or being diverted from problems
  • relaxing
  • filling time
  • emotional release
  • sexual gratification
Social interaction and Integration
  • gaining insight into circumstances of others; social empathy
  • identifying with others and gaining a sense of belonging
  • finding a basis for conversation and social interaction
  • having a substitute for real-life companionship
  • helping to carry out social roles
  • enabling one to connect with family, friends and society
Target audience

Primary T/A
a specific group of people you are targeting a product towards
mass: majority or main group of people

Secondary T/A
second group of people who would be targeted/ gain pleasure from product

Tertiary
everyone else. they might not have an interest in product, but might buy/ consume it - especially if it becomes cheaper

Gender
Race
Age
Class
Ethnicity 






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